video games

this game is the face of this section for a reason. for fair price of 0$ and couple hours of your time you can get one of the best low-poly horror experiences ever (even if calling it a horror game is a bit of an overstatement imo). i simply love psychopomp for this paranoic, but strangely soothing atmosphere. i think nobody would like to experience psychopomp irl (for obvious reasons), but at the same time i felt and still feel a weird connection to this world. the graphics, even though they fall into the category of a late 90's style horror game, they still try to do something different and stand out from the crowd. the visuals are amplified by this silly, triphop-ish ambient soundtrack, which falls under the category of musical album with a free game. everything is viewed through the eyes of a quirky, ultra-paranoid protagonist. there is no chance of fixing her, you can only give up and let her make you worse. also, there is a remastered and upgraded version of this game called psychopomp gold. from what i heard it's more of the same, but better. i'm going to buy it and play it someday.

i used to hate shooters until i discovered tf2. it was free, it was pretty, and could run on my computer, which at the time was a shitty laptop that had a hard time running anything. i liked the general feel of the game and i mained engineer really hard (i was inspired by uncle dane and had shitty aim, also i like smart support characters in general). finally, i found a shooter that does not make me feel like i suck and i need to be good at to enjoy. but i stayed not only for the game, but also for the community. which is a sociological phenomenon, it feels like it's made of every single type of person that you can find on the internet. and there are so many ways of being a fan of tf2. some of them are: playing the game, reading comics, getting into the lore (which is as strange as gorillaz lore), making the weirdest shit in sfm or gooning to the mercenaries on tumblr.

disco elysium is a peak roleplaying experience. but in a different sense from baldur's gate. when bg tries everything to be a tabletop rpg but on a computer, disco elysium focuses on creating an experience that feels more reading a visual novel than playing an rpg. and you roleplay the stereotype of a drunk person with voices talking their head instead of bisexual, neon-colored tiefling. my point is even though both titles fall under the same category, they are very different. and while i don't get the appeal of baldur's gate all that much, i got addicted to disco elysium not even at start of the game, but in the character creation screen, where you get to look at the stunning paintings of the skills you get to choose. and those skills are not only important during checks, but also they change your whole understanding of the world. the world full of strange people, history and political views that you just want to get into more and more. play this game for kim. everybody loves kim. (just dont play the mobile port because the art is not made by the original artist and its ugly, and its just not the same. and don't buy this game because in a nutshell you won't support original creators, only a greedy corporation)

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